Brand
Bot Patch 26.14 · Silver and above · NA + EUW + KRBetaThis is a prototype. Nerfplz Data is still being built and tested. It reads matches through a rate-limited development key, so it sees a sample of ranked games rather than all of them, and only has one patch of history so far. Expect the numbers to move and to disagree with bigger sites until the collection matures.
That is this champion's tier based on match data alone. The written Solo Queue Tier List weighs counters, team comp synergy and matchup context on top, so the two can differ. See where the tier list puts them ↗
Hardest matchups
The Bot opponents Brand loses to most often, head to head.
Corki20.0%5 games
Kog'Maw28.6%7 games
Xerath33.3%15 games
Lux33.3%6 games
Ziggs35.7%14 games
Easiest matchups
The Bot opponents Brand beats most often.
Cassiopeia100.0%5 games
Yasuo80.0%5 games
Ashe76.2%21 games
Vel'Koz75.0%8 games
Aphelios71.4%7 games
Want the written version? Our Counter Series breaks down how to actually play against champions like this, not just who wins on paper.
Who they play best with
Bot lane partners, ranked by how often the pair wins together. Only pairings with enough games to mean something.
Pantheon73.7%19 games
Soraka72.7%11 games
Galio66.7%6 games
Pyke62.5%24 games
Zilean61.5%13 games
Pairings are only half a team. Team Comp Tuesdays builds full five-champion compositions around picks like this.
What people build
The most common finished items, and how each one is actually performing.
Blackfire Torch, Rylai's Crystal Scepter, Liandry's Torment
Blackfire Torch, Rylai's Crystal Scepter, Zhonya's Hourglass
Blackfire Torch, Rylai's Crystal Scepter, Shadowflame
Runes
The full page most players run, not just the keystone.
Summoner spells and skill order
What people bring, and which ability they max first.
Short games or long games?
Brand performs about the same however long the game runs.
Where these numbers come from
We read finished ranked solo queue games directly from Riot and keep a running tally. Nothing is copied from another site.
Matchups compare Brand against the enemy champion in the same lane, counting only games where both were actually there. A matchup needs a few hundred games before it is listed at all, because a 60% win rate over thirty games is noise.
Worst case is the honest version of the win rate: if the games we happened to see were a lucky sample, this is roughly the lowest the real number is likely to be. When it is still above 50%, the champion is genuinely winning.
