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Varus champion portrait

Varus

Bot Patch 26.14 · Silver and above · NA + EUW + KRBetaThis is a prototype. Nerfplz Data is still being built and tested. It reads matches through a rate-limited development key, so it sees a sample of ranked games rather than all of them, and only has one patch of history so far. Expect the numbers to move and to disagree with bigger sites until the collection matures.

Tier 4 by the numbers

That is this champion's tier based on match data alone. The written Solo Queue Tier List weighs counters, team comp synergy and matchup context on top, so the two can differ. See where the tier list puts them ↗

43.7% win rate over 924 real ranked games
39.0% worst case, being cautious
1.2% of Bot games use them
0.1% of games ban them
Newnot ranked here last patch

Hardest matchups

The Bot opponents Varus loses to most often, head to head.

  • Vel'Koz champion portraitVel'Koz0.0%7 games
  • Vladimir champion portraitVladimir16.7%6 games
  • Taliyah champion portraitTaliyah20.0%5 games
  • Veigar champion portraitVeigar22.2%9 games
  • Samira champion portraitSamira26.3%19 games

Easiest matchups

The Bot opponents Varus beats most often.

  • Karthus champion portraitKarthus77.8%9 games
  • Cassiopeia champion portraitCassiopeia66.7%9 games
  • Twitch champion portraitTwitch66.7%12 games
  • Vayne champion portraitVayne65.2%23 games
  • Draven champion portraitDraven60.0%10 games

Want the written version? Our Counter Series breaks down how to actually play against champions like this, not just who wins on paper.

Who they play best with

Bot lane partners, ranked by how often the pair wins together. Only pairings with enough games to mean something.

  • Zilean champion portraitZilean77.8%9 games
  • Brand champion portraitBrand71.4%14 games
  • Tahm Kench champion portraitTahm Kench62.5%16 games
  • Braum champion portraitBraum61.5%26 games
  • Janna champion portraitJanna60.0%15 games

Pairings are only half a team. Team Comp Tuesdays builds full five-champion compositions around picks like this.

What people build

The most common finished items, and how each one is actually performing.

On-hitMost players build this 51.9% win rate · used in 21% of games · 158 games
Statikk ShivGuinsoo's RagebladeTerminus

Statikk Shiv, Guinsoo's Rageblade, Terminus

Lethality 50.0% win rate · used in 13% of games · 98 games
MuramanaYoumuu's GhostbladeEdge of Night

Muramana, Youmuu's Ghostblade, Edge of Night

On-hit 39.0% win rate · used in 8% of games · 59 games
Dusk and DawnStatikk ShivGuinsoo's Rageblade

Dusk and Dawn, Statikk Shiv, Guinsoo's Rageblade

Runes

The full page most players run, not just the keystone.

Most popular 44.4% win rate · 41% of games · 223 games
PrecisionLethal TempoAbsorb LifeLegend: AlacrityCut Down
InspirationBiscuit DeliveryCosmic Insight
Shards Attack Speed · Adaptive Force · Health Scaling
Runner up 34.7% win rate · 22% of games · 121 games
SorceryArcane CometManaflow BandTranscendenceScorch
InspirationCash BackTriple Tonic
Shards Attack Speed · Adaptive Force · Health Scaling

Summoner spells and skill order

What people bring, and which ability they max first.

Summoner spells
FlashBarrier
76% of games · 45.0% win rate
Maxed first
Q94%E5%W1%
from ability cast counts

Short games or long games?

Varus is at their best in shorter games and falls off the longer things drag on.

54.4%in games under 22 minutes
39.2%in games over 32 minutes
Where these numbers come from

We read finished ranked solo queue games directly from Riot and keep a running tally. Nothing is copied from another site.

Matchups compare Varus against the enemy champion in the same lane, counting only games where both were actually there. A matchup needs a few hundred games before it is listed at all, because a 60% win rate over thirty games is noise.

Worst case is the honest version of the win rate: if the games we happened to see were a lucky sample, this is roughly the lowest the real number is likely to be. When it is still above 50%, the champion is genuinely winning.

Built from real ranked games this patch. We keep the running totals, never the games themselves.

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