LanesSupport1,620Top1,565Mid65
Shen champion portrait

Shen

Support Patch 26.14 · Silver and above · NA + EUW + KRBetaThis is a prototype. Nerfplz Data is still being built and tested. It reads matches through a rate-limited development key, so it sees a sample of ranked games rather than all of them, and only has one patch of history so far. Expect the numbers to move and to disagree with bigger sites until the collection matures.

God Tier by the numbers

That is this champion's tier based on match data alone. The written Solo Queue Tier List weighs counters, team comp synergy and matchup context on top, so the two can differ. See where the tier list puts them ↗

53.7% win rate over 1,620 real ranked games
48.6% worst case, being cautious
0.9% of Support games use them
0.1% of games ban them
Newnot ranked here last patch

Hardest matchups

The Support opponents Shen loses to most often, head to head.

  • Jarvan IV champion portraitJarvan IV20.0%5 games
  • Elise champion portraitElise30.0%20 games
  • Vel'Koz champion portraitVel'Koz30.8%13 games
  • Maokai champion portraitMaokai33.3%15 games
  • Janna champion portraitJanna34.8%23 games

Easiest matchups

The Support opponents Shen beats most often.

  • Shaco champion portraitShaco80.0%10 games
  • Yuumi champion portraitYuumi78.6%14 games
  • Zilean champion portraitZilean69.2%13 games
  • Sona champion portraitSona65.0%20 games
  • Zyra champion portraitZyra62.5%8 games

Want the written version? Our Counter Series breaks down how to actually play against champions like this, not just who wins on paper.

Who they play best with

Bot lane partners, ranked by how often the pair wins together. Only pairings with enough games to mean something.

  • Singed champion portraitSinged100.0%6 games
  • Zyra champion portraitZyra80.0%5 games
  • Twitch champion portraitTwitch65.4%26 games
  • Draven champion portraitDraven63.6%22 games
  • Katarina champion portraitKatarina62.5%8 games

Pairings are only half a team. Team Comp Tuesdays builds full five-champion compositions around picks like this.

What people build

The most common finished items, and how each one is actually performing.

TankyMost players build this 62.7% win rate · used in 13% of games · 59 games
Protoplasm HarnessKnight's VowLocket of the Iron Solari

Protoplasm Harness, Knight's Vow, Locket of the Iron Solari

Tanky 60.5% win rate · used in 10% of games · 43 games
Protoplasm HarnessZeke's ConvergenceLocket of the Iron Solari

Protoplasm Harness, Zeke's Convergence, Locket of the Iron Solari

Tanky 52.6% win rate · used in 8% of games · 38 games
Protoplasm HarnessThornmailLocket of the Iron Solari

Protoplasm Harness, Thornmail, Locket of the Iron Solari

Tanky 67.6% win rate · used in 8% of games · 37 games
BandlepipesProtoplasm HarnessLocket of the Iron Solari

Bandlepipes, Protoplasm Harness, Locket of the Iron Solari

Runes

The full page most players run, not just the keystone.

Most popular 51.2% win rate · 29% of games · 205 games
ResolveAftershockShield BashSecond WindRevitalize
DominationCheap ShotUltimate Hunter
Shards Attack Speed · Adaptive Force · Health
Runner up 40.4% win rate · 15% of games · 109 games
ResolveAftershockShield BashBone PlatingUnflinching
InspirationMagical FootwearCosmic Insight
Shards Attack Speed · Move Speed · Health Scaling

Summoner spells and skill order

What people bring, and which ability they max first.

Summoner spells
FlashIgnite
55% of games · 51.2% win rate
Maxed first
Q98%E2%
from ability cast counts

Short games or long games?

Shen is at their best in shorter games and falls off the longer things drag on.

51.4%in games under 22 minutes
47.8%in games over 32 minutes
Where these numbers come from

We read finished ranked solo queue games directly from Riot and keep a running tally. Nothing is copied from another site.

Matchups compare Shen against the enemy champion in the same lane, counting only games where both were actually there. A matchup needs a few hundred games before it is listed at all, because a 60% win rate over thirty games is noise.

Worst case is the honest version of the win rate: if the games we happened to see were a lucky sample, this is roughly the lowest the real number is likely to be. When it is still above 50%, the champion is genuinely winning.

Built from real ranked games this patch. We keep the running totals, never the games themselves.

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