LaneSupport2,595
Rell champion portrait

Rell

Support Patch 26.14 · Silver and above · NA + EUW + KRBetaThis is a prototype. Nerfplz Data is still being built and tested. It reads matches through a rate-limited development key, so it sees a sample of ranked games rather than all of them, and only has one patch of history so far. Expect the numbers to move and to disagree with bigger sites until the collection matures.

God Tier by the numbers

That is this champion's tier based on match data alone. The written Solo Queue Tier List weighs counters, team comp synergy and matchup context on top, so the two can differ. See where the tier list puts them ↗

55.2% win rate over 2,595 real ranked games
51.2% worst case, being cautious
1.5% of Support games use them
0.1% of games ban them
Newnot ranked here last patch

Hardest matchups

The Support opponents Rell loses to most often, head to head.

  • Tahm Kench champion portraitTahm Kench33.3%27 games
  • Janna champion portraitJanna42.2%64 games
  • Karma champion portraitKarma43.9%41 games
  • Poppy champion portraitPoppy44.5%119 games
  • Pantheon champion portraitPantheon45.5%88 games

Easiest matchups

The Support opponents Rell beats most often.

  • Anivia champion portraitAnivia100.0%6 games
  • Zac champion portraitZac83.3%6 games
  • Mel champion portraitMel83.3%12 games
  • Lux champion portraitLux70.8%48 games
  • Soraka champion portraitSoraka70.3%37 games

Want the written version? Our Counter Series breaks down how to actually play against champions like this, not just who wins on paper.

Who they play best with

Bot lane partners, ranked by how often the pair wins together. Only pairings with enough games to mean something.

  • Singed champion portraitSinged80.0%5 games
  • Heimerdinger champion portraitHeimerdinger75.0%8 games
  • Locke champion portraitLocke72.7%11 games
  • Xayah champion portraitXayah69.4%36 games
  • Yasuo champion portraitYasuo67.2%64 games

Pairings are only half a team. Team Comp Tuesdays builds full five-champion compositions around picks like this.

What people build

The most common finished items, and how each one is actually performing.

TankyMost players build this 58.9% win rate · used in 28% of games · 236 games
Zeke's ConvergenceKnight's VowLocket of the Iron Solari

Zeke's Convergence, Knight's Vow, Locket of the Iron Solari

Tanky 68.8% win rate · used in 9% of games · 80 games
Protoplasm HarnessZeke's ConvergenceLocket of the Iron Solari

Protoplasm Harness, Zeke's Convergence, Locket of the Iron Solari

Runes

The full page most players run, not just the keystone.

Most popular 50.0% win rate · 24% of games · 368 games
ResolveAftershockShield BashBone PlatingUnflinching
InspirationCosmic InsightHextech Flashtraption
Shards Ability Haste · Health · Health
Runner up 54.1% win rate · 15% of games · 220 games
ResolveAftershockShield BashBone PlatingUnflinching
InspirationHextech FlashtraptionCosmic Insight
Shards Ability Haste · Move Speed · Health Scaling

Summoner spells and skill order

What people bring, and which ability they max first.

Summoner spells
FlashIgnite
45% of games · 56.2% win rate
Maxed first
E67%Q29%W4%
from ability cast counts

Short games or long games?

Rell performs about the same however long the game runs.

54.8%in games under 22 minutes
54.4%in games over 32 minutes
Where these numbers come from

We read finished ranked solo queue games directly from Riot and keep a running tally. Nothing is copied from another site.

Matchups compare Rell against the enemy champion in the same lane, counting only games where both were actually there. A matchup needs a few hundred games before it is listed at all, because a 60% win rate over thirty games is noise.

Worst case is the honest version of the win rate: if the games we happened to see were a lucky sample, this is roughly the lowest the real number is likely to be. When it is still above 50%, the champion is genuinely winning.

Built from real ranked games this patch. We keep the running totals, never the games themselves.

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