Morgana
Mid Patch 26.14 · Silver and above · NA + EUW + KRBetaThis is a prototype. Nerfplz Data is still being built and tested. It reads matches through a rate-limited development key, so it sees a sample of ranked games rather than all of them, and only has one patch of history so far. Expect the numbers to move and to disagree with bigger sites until the collection matures.
That is this champion's tier based on match data alone. The written Solo Queue Tier List weighs counters, team comp synergy and matchup context on top, so the two can differ. See where the tier list puts them ↗
Hardest matchups
The Mid opponents Morgana loses to most often, head to head.
Twisted Fate0.0%5 games
Akshan0.0%5 games
Zed33.3%12 games
Yone40.0%10 games
Ekko40.0%5 games
Easiest matchups
The Mid opponents Morgana beats most often.
Mel83.3%6 games
Diana80.0%5 games
Zoe75.0%8 games
Yasuo72.7%11 games
Locke66.7%9 games
Want the written version? Our Counter Series breaks down how to actually play against champions like this, not just who wins on paper.
What people build
The most common finished items, and how each one is actually performing.
Blackfire Torch, Zhonya's Hourglass, Liandry's Torment
Blackfire Torch, Rylai's Crystal Scepter, Liandry's Torment
Blackfire Torch, Rabadon's Deathcap, Zhonya's Hourglass
Blackfire Torch, Rylai's Crystal Scepter, Zhonya's Hourglass
Runes
The full page most players run, not just the keystone.
Summoner spells and skill order
What people bring, and which ability they max first.
Short games or long games?
Morgana is at their best in shorter games and falls off the longer things drag on.
Where these numbers come from
We read finished ranked solo queue games directly from Riot and keep a running tally. Nothing is copied from another site.
Matchups compare Morgana against the enemy champion in the same lane, counting only games where both were actually there. A matchup needs a few hundred games before it is listed at all, because a 60% win rate over thirty games is noise.
Worst case is the honest version of the win rate: if the games we happened to see were a lucky sample, this is roughly the lowest the real number is likely to be. When it is still above 50%, the champion is genuinely winning.
