Malphite
Jungle Patch 26.14 · Silver and above · NA + EUW + KRBetaThis is a prototype. Nerfplz Data is still being built and tested. It reads matches through a rate-limited development key, so it sees a sample of ranked games rather than all of them, and only has one patch of history so far. Expect the numbers to move and to disagree with bigger sites until the collection matures.
That is this champion's tier based on match data alone. The written Solo Queue Tier List weighs counters, team comp synergy and matchup context on top, so the two can differ. See where the tier list puts them ↗
Hardest matchups
The Jungle opponents Malphite loses to most often, head to head.
Rek'Sai0.0%5 games
Rengar12.5%8 games
Nocturne23.5%17 games
Warwick28.6%7 games
Jarvan IV30.8%13 games
Easiest matchups
The Jungle opponents Malphite beats most often.
Hecarim83.3%6 games
Locke80.0%5 games
Diana80.0%5 games
Naafiri66.7%12 games
Qiyana60.0%5 games
Want the written version? Our Counter Series breaks down how to actually play against champions like this, not just who wins on paper.
What people build
The most common finished items, and how each one is actually performing.
Dusk and Dawn, Bandlepipes, Zeke's Convergence
Kaenic Rookern, Dusk and Dawn, Zeke's Convergence
Dusk and Dawn, Zeke's Convergence, Thornmail
Runes
The full page most players run, not just the keystone.
Summoner spells and skill order
What people bring, and which ability they max first.
Short games or long games?
Malphite performs about the same however long the game runs.
Where these numbers come from
We read finished ranked solo queue games directly from Riot and keep a running tally. Nothing is copied from another site.
Matchups compare Malphite against the enemy champion in the same lane, counting only games where both were actually there. A matchup needs a few hundred games before it is listed at all, because a 60% win rate over thirty games is noise.
Worst case is the honest version of the win rate: if the games we happened to see were a lucky sample, this is roughly the lowest the real number is likely to be. When it is still above 50%, the champion is genuinely winning.
