LaneSupport2,627
Lulu champion portrait

Lulu

Support Patch 26.14 · Silver and above · NA + EUW + KRBetaThis is a prototype. Nerfplz Data is still being built and tested. It reads matches through a rate-limited development key, so it sees a sample of ranked games rather than all of them, and only has one patch of history so far. Expect the numbers to move and to disagree with bigger sites until the collection matures.

Tier 3 by the numbers

That is this champion's tier based on match data alone. The written Solo Queue Tier List weighs counters, team comp synergy and matchup context on top, so the two can differ. See where the tier list puts them ↗

48.9% win rate over 2,627 real ranked games
45.8% worst case, being cautious
2.5% of Support games use them
0.3% of games ban them
Newnot ranked here last patch

Hardest matchups

The Support opponents Lulu loses to most often, head to head.

  • Brand champion portraitBrand17.6%17 games
  • Rakan champion portraitRakan33.3%48 games
  • Annie champion portraitAnnie33.3%6 games
  • Skarner champion portraitSkarner37.5%8 games
  • Hwei champion portraitHwei40.0%5 games

Easiest matchups

The Support opponents Lulu beats most often.

  • Lissandra champion portraitLissandra83.3%6 games
  • Locke champion portraitLocke80.0%5 games
  • Ashe champion portraitAshe77.8%9 games
  • Ezreal champion portraitEzreal75.0%8 games
  • Zoe champion portraitZoe70.0%10 games

Want the written version? Our Counter Series breaks down how to actually play against champions like this, not just who wins on paper.

Who they play best with

Bot lane partners, ranked by how often the pair wins together. Only pairings with enough games to mean something.

  • Karthus champion portraitKarthus80.0%5 games
  • Seraphine champion portraitSeraphine80.0%5 games
  • Viktor champion portraitViktor71.4%21 games
  • Ziggs champion portraitZiggs66.7%15 games
  • Lux champion portraitLux66.7%9 games

Pairings are only half a team. Team Comp Tuesdays builds full five-champion compositions around picks like this.

What people build

The most common finished items, and how each one is actually performing.

SupportMost players build this 65.5% win rate · used in 15% of games · 139 games
Shurelya's BattlesongArdent CenserMoonstone Renewer

Shurelya's Battlesong, Ardent Censer, Moonstone Renewer

Support 69.6% win rate · used in 12% of games · 112 games
Shurelya's BattlesongMikael's BlessingArdent Censer

Shurelya's Battlesong, Mikael's Blessing, Ardent Censer

Support 60.0% win rate · used in 12% of games · 110 games
Mikael's BlessingArdent CenserMoonstone Renewer

Mikael's Blessing, Ardent Censer, Moonstone Renewer

Runes

The full page most players run, not just the keystone.

Most popular 48.3% win rate · 47% of games · 750 games
SorcerySummon AeryManaflow BandTranscendenceScorch
ResolveBone PlatingRevitalize
Shards Ability Haste · Adaptive Force · Health
Runner up 53.1% win rate · 12% of games · 194 games
SorcerySummon AeryManaflow BandTranscendenceScorch
InspirationBiscuit DeliveryCosmic Insight
Shards Adaptive Force · Adaptive Force · Health

Summoner spells and skill order

What people bring, and which ability they max first.

Summoner spells
FlashHeal
85% of games · 49.4% win rate
Maxed first
E84%Q15%W1%
from ability cast counts

Short games or long games?

Lulu performs about the same however long the game runs.

50.7%in games under 22 minutes
50.8%in games over 32 minutes
Where these numbers come from

We read finished ranked solo queue games directly from Riot and keep a running tally. Nothing is copied from another site.

Matchups compare Lulu against the enemy champion in the same lane, counting only games where both were actually there. A matchup needs a few hundred games before it is listed at all, because a 60% win rate over thirty games is noise.

Worst case is the honest version of the win rate: if the games we happened to see were a lucky sample, this is roughly the lowest the real number is likely to be. When it is still above 50%, the champion is genuinely winning.

Built from real ranked games this patch. We keep the running totals, never the games themselves.

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