LaneBot3,038
Lucian champion portrait

Lucian

Bot Patch 26.14 · Silver and above · NA + EUW + KRBetaThis is a prototype. Nerfplz Data is still being built and tested. It reads matches through a rate-limited development key, so it sees a sample of ranked games rather than all of them, and only has one patch of history so far. Expect the numbers to move and to disagree with bigger sites until the collection matures.

Tier 4 by the numbers

That is this champion's tier based on match data alone. The written Solo Queue Tier List weighs counters, team comp synergy and matchup context on top, so the two can differ. See where the tier list puts them ↗

47.6% win rate over 3,038 real ranked games
44.9% worst case, being cautious
3.1% of Bot games use them
0.2% of games ban them
Newnot ranked here last patch

Hardest matchups

The Bot opponents Lucian loses to most often, head to head.

  • Swain champion portraitSwain29.4%17 games
  • Vel'Koz champion portraitVel'Koz29.6%27 games
  • Heimerdinger champion portraitHeimerdinger33.3%6 games
  • Anivia champion portraitAnivia33.3%6 games
  • Kog'Maw champion portraitKog'Maw34.5%29 games

Easiest matchups

The Bot opponents Lucian beats most often.

  • Jayce champion portraitJayce85.7%7 games
  • Kalista champion portraitKalista64.5%31 games
  • Smolder champion portraitSmolder62.9%35 games
  • Zeri champion portraitZeri61.2%67 games
  • Malzahar champion portraitMalzahar60.0%5 games

Want the written version? Our Counter Series breaks down how to actually play against champions like this, not just who wins on paper.

Who they play best with

Bot lane partners, ranked by how often the pair wins together. Only pairings with enough games to mean something.

  • Fiddlesticks champion portraitFiddlesticks100.0%6 games
  • Locke champion portraitLocke71.4%7 games
  • Renata Glasc champion portraitRenata Glasc71.4%7 games
  • Elise champion portraitElise64.7%17 games
  • Rell champion portraitRell62.3%61 games

Pairings are only half a team. Team Comp Tuesdays builds full five-champion compositions around picks like this.

What people build

The most common finished items, and how each one is actually performing.

CritMost players build this 50.5% win rate · used in 24% of games · 541 games
Infinity EdgeEssence ReaverNavori Flickerblade

Infinity Edge, Essence Reaver, Navori Flickerblade

CritHighest win rate 59.1% win rate · used in 15% of games · 350 games
Infinity EdgeLord Dominik's RegardsEssence Reaver

Infinity Edge, Lord Dominik's Regards, Essence Reaver

Crit 52.5% win rate · used in 8% of games · 183 games
Black CleaverEssence ReaverNavori Flickerblade

Black Cleaver, Essence Reaver, Navori Flickerblade

Worth noticing: most Lucian players go crit, but the crit build is winning more often. That gap is exactly what Weird Pick Wednesdays exists to write about.

Runes

The full page most players run, not just the keystone.

Most popular 46.6% win rate · 31% of games · 638 games
PrecisionPress the AttackPresence of MindLegend: BloodlineCoup de Grace
InspirationBiscuit DeliveryMagical Footwear
Shards Attack Speed · Adaptive Force · Health
Runner up 49.3% win rate · 10% of games · 207 games
PrecisionPress the AttackPresence of MindLegend: BloodlineCoup de Grace
InspirationMagical FootwearBiscuit Delivery
Shards Attack Speed · Adaptive Force · Health

Summoner spells and skill order

What people bring, and which ability they max first.

Summoner spells
FlashBarrier
82% of games · 48.0% win rate
Maxed first
Q94%E6%W0%
from ability cast counts

Short games or long games?

Lucian performs about the same however long the game runs.

48.2%in games under 22 minutes
47.7%in games over 32 minutes
Where these numbers come from

We read finished ranked solo queue games directly from Riot and keep a running tally. Nothing is copied from another site.

Matchups compare Lucian against the enemy champion in the same lane, counting only games where both were actually there. A matchup needs a few hundred games before it is listed at all, because a 60% win rate over thirty games is noise.

Worst case is the honest version of the win rate: if the games we happened to see were a lucky sample, this is roughly the lowest the real number is likely to be. When it is still above 50%, the champion is genuinely winning.

Built from real ranked games this patch. We keep the running totals, never the games themselves.

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