Janna
Support Patch 26.14 · Silver and above · NA + EUW + KRBetaThis is a prototype. Nerfplz Data is still being built and tested. It reads matches through a rate-limited development key, so it sees a sample of ranked games rather than all of them, and only has one patch of history so far. Expect the numbers to move and to disagree with bigger sites until the collection matures.
That is this champion's tier based on match data alone. The written Solo Queue Tier List weighs counters, team comp synergy and matchup context on top, so the two can differ. See where the tier list puts them ↗
Hardest matchups
The Support opponents Janna loses to most often, head to head.
Vel'Koz23.5%17 games
Fiddlesticks28.6%7 games
Elise33.3%15 games
Xerath33.3%12 games
Zyra35.0%20 games
Easiest matchups
The Support opponents Janna beats most often.
Mel100.0%6 games
Malphite80.0%5 games
Pantheon72.0%25 games
Tahm Kench66.7%9 games
Shen65.2%23 games
Want the written version? Our Counter Series breaks down how to actually play against champions like this, not just who wins on paper.
Who they play best with
Bot lane partners, ranked by how often the pair wins together. Only pairings with enough games to mean something.
Vladimir85.7%7 games
Locke83.3%6 games
Ekko80.0%5 games
Katarina71.4%7 games
Xayah62.5%32 games
Pairings are only half a team. Team Comp Tuesdays builds full five-champion compositions around picks like this.
What people build
The most common finished items, and how each one is actually performing.
Redemption, Moonstone Renewer, Dawncore
Shurelya's Battlesong, Redemption, Moonstone Renewer
Runes
The full page most players run, not just the keystone.
Summoner spells and skill order
What people bring, and which ability they max first.
Short games or long games?
Janna is at their best in shorter games and falls off the longer things drag on.
Where these numbers come from
We read finished ranked solo queue games directly from Riot and keep a running tally. Nothing is copied from another site.
Matchups compare Janna against the enemy champion in the same lane, counting only games where both were actually there. A matchup needs a few hundred games before it is listed at all, because a 60% win rate over thirty games is noise.
Worst case is the honest version of the win rate: if the games we happened to see were a lucky sample, this is roughly the lowest the real number is likely to be. When it is still above 50%, the champion is genuinely winning.
