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Aurelion Sol champion portrait

Aurelion Sol

Bot Patch 26.14 · Silver and above · NA + EUW + KRBetaThis is a prototype. Nerfplz Data is still being built and tested. It reads matches through a rate-limited development key, so it sees a sample of ranked games rather than all of them, and only has one patch of history so far. Expect the numbers to move and to disagree with bigger sites until the collection matures.

Tier 3 by the numbers

That is this champion's tier based on match data alone. The written Solo Queue Tier List weighs counters, team comp synergy and matchup context on top, so the two can differ. See where the tier list puts them ↗

48.4% win rate over 490 real ranked games
39.2% worst case, being cautious
0.3% of Bot games use them
0.1% of games ban them
Newnot ranked here last patch

Hardest matchups

The Bot opponents Aurelion Sol loses to most often, head to head.

  • Xayah champion portraitXayah12.5%8 games
  • Sylas champion portraitSylas16.7%6 games
  • Ashe champion portraitAshe18.2%11 games
  • Miss Fortune champion portraitMiss Fortune30.8%13 games
  • Yasuo champion portraitYasuo33.3%6 games

Easiest matchups

The Bot opponents Aurelion Sol beats most often.

  • Aphelios champion portraitAphelios77.8%9 games
  • Twitch champion portraitTwitch71.4%7 games
  • Hwei champion portraitHwei66.7%9 games
  • Samira champion portraitSamira66.7%6 games
  • Syndra champion portraitSyndra66.7%21 games

Want the written version? Our Counter Series breaks down how to actually play against champions like this, not just who wins on paper.

Who they play best with

Bot lane partners, ranked by how often the pair wins together. Only pairings with enough games to mean something.

  • Morgana champion portraitMorgana100.0%8 games
  • Soraka champion portraitSoraka80.0%5 games
  • Poppy champion portraitPoppy66.7%15 games
  • Rakan champion portraitRakan62.5%16 games
  • Tahm Kench champion portraitTahm Kench60.0%10 games

Pairings are only half a team. Team Comp Tuesdays builds full five-champion compositions around picks like this.

What people build

The most common finished items, and how each one is actually performing.

Ability powerMost players build this 49.2% win rate · used in 17% of games · 63 games
Blackfire TorchRylai's Crystal ScepterLiandry's Torment

Blackfire Torch, Rylai's Crystal Scepter, Liandry's Torment

Ability power 66.0% win rate · used in 13% of games · 47 games
Rylai's Crystal ScepterZhonya's HourglassLiandry's Torment

Rylai's Crystal Scepter, Zhonya's Hourglass, Liandry's Torment

Ability power 41.3% win rate · used in 12% of games · 46 games
Blackfire TorchRylai's Crystal ScepterZhonya's Hourglass

Blackfire Torch, Rylai's Crystal Scepter, Zhonya's Hourglass

Ability power 40.0% win rate · used in 9% of games · 35 games
Rylai's Crystal ScepterLiandry's TormentBloodletter's Curse

Rylai's Crystal Scepter, Liandry's Torment, Bloodletter's Curse

Runes

The full page most players run, not just the keystone.

Most popular 52.6% win rate · 22% of games · 57 games
SorceryDeathfire TouchManaflow BandAbsolute FocusScorch
PrecisionCut DownPresence of Mind
Shards Adaptive Force · Adaptive Force · Health
Runner up 45.9% win rate · 14% of games · 37 games
SorceryDeathfire TouchManaflow BandAbsolute FocusScorch
PrecisionPresence of MindCut Down
Shards Adaptive Force · Adaptive Force · Health

Summoner spells and skill order

What people bring, and which ability they max first.

Summoner spells
FlashTeleport
78% of games · 47.5% win rate
Maxed first
Q100%
from ability cast counts

Short games or long games?

Aurelion Sol gets stronger the longer the game goes. Games that end early are the ones they lose.

34.2%in games under 22 minutes
53.5%in games over 32 minutes
Where these numbers come from

We read finished ranked solo queue games directly from Riot and keep a running tally. Nothing is copied from another site.

Matchups compare Aurelion Sol against the enemy champion in the same lane, counting only games where both were actually there. A matchup needs a few hundred games before it is listed at all, because a 60% win rate over thirty games is noise.

Worst case is the honest version of the win rate: if the games we happened to see were a lucky sample, this is roughly the lowest the real number is likely to be. When it is still above 50%, the champion is genuinely winning.

Built from real ranked games this patch. We keep the running totals, never the games themselves.

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